Here we have a video display of some of the better stratagems to assist with killing the Terminids. These stratagems include the Jump Pack, the Arc-Thrower, The Flamethrower, The Expendable Anti-tank, and the Eagle 500kg bomb.
The Flamethrower:
The flamethrower is close distance support weapon capable of quickly dousing enemies in hot flame. Flames linger on the enemies’ bodies and the ground for a short duration of time follow

A helldiver uses a flamethrower to exterminate Terminid scum.
ing the weapon’s fire. The weapon is proficient in dealing with the Terminid species due to their organic nature. The user of the flamethrower is advised to be careful as flames can easily and quickly kill them as well.
The Arc-Thrower:
The Arc-Thrower is a medium-distance electro-energy rifle capable of shooting erratic bolts of blue energy. Each shot requires a brief charge-up. It can pierce through tough Terminid armor and chain up to three enemies at its lowest level. The user has little control over where the bolt goes, that being only the general location of

A Helldiver shoots blue bolts down from a large rock upon a surrounding force of Terminids.
where they have the rifle facing, and often the bolt will interact with dead bodies instead of living ones, becoming essentially useless. Sometimes even, the bolt will stop short of its target for no apparent reason. And while its damage and chain ability are quite nice, it is not as effective against Bile Titans as it is against friendlies.
The Expendable Anti-Tank:
The Expendable Anti-Tank is a single-shot weapon

A Helldiver’s Expendable Anti-Tank shot explodes off the underbelly of an Approaching Bile Titan.
that arrives in pairs of two. It can pierce through heavy Terminid armor dealing a good bit of damage. It is useful against heavily armored targets, such as the Charger or the Bile Titan, and Terminid Structures, such as the Spore Spewer or the Shrieker Nest. When using to “snipe” off faraway enemy structures or creatures, significant dropoff should be considered. Aim is also essential in order to maximize damage output.
The Jump Pack:
The jump pack every so often grants a Helldiver a boosted jump and assisted descent. It has a cooldown for every use that is not too long and it does take up a backpack slot. It can be used

A Helldiver descends onto a rock face after having just used their Jump Pack.
for quick getaways, faster cross-map movement, or tactical repositioning. The only downsides besides the cooldown are that it can be a bit finicky on the activation and that it can not be activated while in midair.
The Eagle 500kg Bomb:
The Eagle 500kg Bomb is an offensive stratagem that creates a sizable boom. A large missile is sent down and stuck into the ground where it then detonates just a second or two after. Its

An eagle 500kg bomb kills a Bile Titan.
radius is quite small, but it can do significant damage if it happens to land right about something. Players can easily avoid the damage if they are in the prone.